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Computer Graphics Forum
Paper

Horizon map capture

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Abstract

We present a method for computing horizon maps from captured images of a bumpy surface. Horizon maps encode surface self-shadowing effects, and can be used with bump or normals maps to realistically render surfaces with small height perturbations. The method does not rely on complete surface reconstruction, and requires only eight captured images as input. In this paper we discuss how shadow information is extrapolated from the eight captured images to compute the horizon map. Our implementation accounts for the noise and uncertainties in physically acquired data.

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Computer Graphics Forum

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